Skilled 3D Artist, specializing in organic and hard surface modeling. Expert user of Maya, Photoshop, ZBrush, and Substance Painter. More than 5 years experience teaching 3D and game art fundamentals. Passionate about creating relatable and believable characters and environments, story telling, world building, and character design.
- Taught 20+ sections of the courses Intro to 3D Modeling and Intro to 3D Animation
-Taught a total of 400+ students a hands-on approach of the 3D animation production process, from basic story development and the creation 3D assets to rendering cinematic sequences in order to create a short film.
- Taught a total of 400+ students 3D modeling methods and current practices using Maya and ZBrush, emphasizing formal and functional aspects of modeling as they apply to mechanical, organic, and sculpted topology for animation, games, and information media.
-Mentored students and provided comprehensive feedback and critique on assignments
- During the internship, created 20 different environment assets, all the way from concept to final model.
- Worked with a team to create a full game (Beach Sports) inside the Reworld Game Engine
- Provided written feedback to report and troubleshoot bugs of the early release game engine.
- Designed and modeled several city environment buildings and various other game environment assets.
- Edited over 15 videos for Color Switch Academy.
- Created and update lessons to support and improve student learning outcomes by applying readings, lecture, and visual components to lesson to reach all types of learners
- Created lesson supplements to instruct students on proper foundations for 3D modeling and basic animation
- Engaged students to understand the principles of correct topology, UVs, and texturing while introducing the rest of the animation pipeline, including rigging, animation, and visual effects
- Assessed student comprehension through project oriented assignments